A Racing Game (Activity 2) – Game Design – Google CS First

Remix a Starter Project for a Racing Game

Date: March 23, 2015

During this club meeting we will create a two-player racing game in which players control movement with the keyboard.

 

Day2Topics

  • Keypress events
  • Movement
  • “Repeat” blocks

 

 Remix tree for Racing Game

Introduction & Discovery (Activity 1) – Game Design – Google CS First

Today we are excited to begin our Game Design Club provided by Google CS First and Scratch.

Topics

  • CS First club culture and procedures
  • Navigating to, signing in, and creating with Scratch

ScratchCommunityGuidelines

We are now a Google CS First Scratch Club

We are happy to announce that we are now a Google CS First after-school Scratch Club.

JVonMap

screenshot- 3/12/15

Find us on the Google CS First Impact map:
http://www.cs-first.com/impact
So far we are the only one on the map in Charlottesville.

In the meetings to come this spring we will be integrating some of the awesome Game Design  lessons into our schedule as we plan a full CS First Club schedule for Fall 2015.

What fun!  Thanks, Google and Scratch!

Club Meeting 2.3

Creating Shapes (Part 2)

     Meeting Date: March 9, 2015

For this meeting we will be using StandAlone Scratch.

1. Using Math To Draw Shapes in Scratch

Topics: Math Concepts: x-y grid, directions, lines, shapes, angles.

2. Challenge

  • Double-click the  Scratch 2 icon to start a new Scratch project.
  • Click File/Save As and save your new project as: yourscratchname-2.3-Shapes (Example: jvjackrabbit-2.3-Shapes)
  • Save your project to your Documents/Scratch Projects folder.
  • Create the Shapes on Cards 2, and 3.
  • Continue adding to your project as time permits.
  • Save your project again before you start working on a new project.

3. Free Coding Time

Club members work on coding projects of their choice.  Be sure to save your project before you shut down your computer.

~ ~ ~

For Spring 2015 we start with using math concepts to draw Shapes and  Patternsand then we learn how to create our own maze games.  For an Hour of Code, we Create a Pong Game using Online Scratch.

Club Meeting 2.2

Creating Shapes (Part 1)

     Meeting Date: March 2, 2015

For this meeting we will be using Online Scratch.

1. Using Math To Draw Shapes in Scratch

Topics: Math Concepts: x-y grid, directions, lines, shapes, angles.

2. Challenge

  • Open your browser, go to the Scratch website at scratch.mit.edu, and click Create in the top menu bar.
  • Name your project by typing in the text box above the Stage area to replace “Untitled” with yourscratchname-2.1-Shapes.
  • Create the shapes on Card 1.
  • Continue adding to your project as time permits.
  • At the end of the Challenge time, save your project by clicking File in the bar over the Stage area and choosing Download to your computer. Select your Documents folder as the location to save your file, make sure that you have given your project the correct name, and click the Save button.

3. Free Coding Time

Club members work on coding projects of their choice.  Be sure to save your project before you shut down your computer.

~ ~ ~

For Spring 2015 we start with using math concepts to draw Shapes and  Patternsand then we learn how to create our own maze games.  For an Hour of Code, we Create a Pong Game using Online Scratch.